Wednesday, May 26, 2010

Monday, November 23, 2009

The evolution of education

Multimedia advancements have redefined what it means to teach literacy in the classroom. Today, students must be able to present and decode written and visual images, presenting educators with the task of teaching visual literacy in the classroom. Students today are using PowerPoint, Photo Story, MovieMarker and other tools to create presentations in the classroom. This presents a challenge to educators as they seek to empower their students with the necessary tools to thrive in a media driven environment.

Educators now understand that students lack the skills to accurately decipher and make ethical decisions based on that image. According to Susan Metros of the University of Southern California students find themselves able to view pictures, read a map and input data, but are unable to create an image, map data and understand why one chart is better than another. To better prepare students, school districts are taking it upon themselves to add a technology component to their curriculum. For example, instead of submitting papers, students can create short films or interactive essays. This promotes a hands-on approach to multimedia for students to learn new tools

Teaching visual Literacy in the classroom means teaching students to critically analyze the images presented to them through advertising and other media. It also entails equipping students with the tools to create presentations that effectively communicate content. Today teachers are using classroom blogs and wikis to keep their students up to date with class requirements and to encourage collaborative class discussions. More and more students are relying on technology to enhance their learning environments. As technology continues to advance, their availability and capability will create more tools for teachers to utilize.

As technology advances, so too do the tools that teachers gain in teaching visual literacy skills to students. Scientific virtual models and figures, digital mapping, and other computer-based visual programs are all tools available as resources for higher education in schools. These tools can be used to "promote students' capabilities and skills" and create a new understanding of writing and learning in the classroom .To make clear the previous post , this information is basically how the visual literacy involved in the education

Thursday, November 19, 2009

Visual Art And How It's Useful For Children In Schools

Visual Literacy Project
Visual Literacy is playing a huge role in our lives and taking a place in our world, and basically it should with no doubt.Here I'm going to focus on Visual Literacy in the part which helps childern educationally in schools.Actually the idea of putting Visual Literacy in our schools in elementary, middle and secondary is so important and helpful for students,especially for childern who are just start to face the tough life and needed to build the skills by teaching them Visual art and taking it serious as any other subjects are. It's a great thing to do for childern in school by practicing Visual art and build the skills, and it can help childern to open their minds up with Visual art and to create unlimited imagination which leads to make children more creative.Also,Visual art can help childern as well to discern, and make sense of visible phenomenon as part of a visual acuity.Moreover, Visual art is willing to let childern to create static and dynamic visible images or objects effectively in a defined space.The last important thing I would say about Visual art and how it's useful for children is when Visual art leads children in school to generate object oriented imagery in the minds eye.More likely, Visual art gives the feeling to appreciate the visual testaments of others.



In addtion, it's fun and enjoyble beside it's helpful.One intersting thing Visual art can do to children is making them more sensitve inside and more sharp and observed to see the deepest meaning in the future, which also makes them more and more alert day by day when it comes to observing things and understand them quickly.
The clearest definition of Visual literacy I would say is understanding our world through sight when we look at things in the world around us. It doesn't matter how it works because our minds are responsible for the function of interpreting it, and by extension translating all the things we look at to words and logical speech.

The video below illustrates how our mind understands the flucuation of visual events around us.



In fact, a culture has something to do with visual literacy. What I mean by that is that visual literacy can change the behaviour of a person, and how the person looks at things. People from different places will view things differently based on the culture that they are subjected to, as well as other factors (such as access to technology, etc.). We are all human,but we grow up in different areas.For example, a person lives in rich countery , of course he or she will see different than person from poor country . As i said a culture has a lot to do with the way we are exposed to visual images .
The phrase "visual literacy" is one that is often bandied about these days, if only because it is a bit vague and vacuous in meaning. The phrase at this point is basically being used to mean a familiarity witanything that is an image and (usually) not text.

However, what kind of "literacy" is this exactly? The range of things covered by this term include vastly disparate material: diagrams, paintings, graphs, websites, comics, etc.

Not all of these items are processed in a similar way, and "literacy" for one does not necessarily equate with "literacy" for another. For example, I know people who are highly fluent in reading the visual language of comics, yet find "infographics" like flow charts mind-numbingly opaque (and vice-versa).

Such a phrase implies 1) that visual communication and expression is homogenous, and any diversity is washed over by its shared virtue of being "visual", and 2) that comprehension of one of these forms equates to or leads to equal understanding of the others.

This seems far from the case. The various things that are covered by this term have very different motivating structures and properties, and comprehension with one does not necessarily lead to the same skills with others (and especially does not imply that for production). Really, what we have is a number of disparate forms that each involve their own forms of fluency independently, despite a shared visual modality.

The implication that such diversity is homogenous is a kind of orientalism — likely just a view embodied from a culture entrenched in a verbal modality that is still grasping at a method of communication that it doesn't yet fully embrace or understand. As we know , visual literacy could be interpreting in different ways.

Monday, November 16, 2009

Video Games, and Visual Literacy

Visual literacy broken down is basically just the sending and receiving of messages using imagery. In a paper written by Dr. Anne Bamford titled "The Visual Literacy White Paper", many benefits of Visual Literacy are discussed.

While there is much interesting content to be read in this paper, primarily I would like to draw attention to the section on why it is important to teach visual literacy (starting at the end of page 4, and continuing on page 5).

Visual literacy can be accredited for helping to develop problem solving, increasing resistance to televised advertisements, and generally making people better at interpretation of all imagery.

All of this is a result of the increased perception slowly developed over years of nurturing the mind throughout childhood, and adolescence.

The use of video games by kids is often looked upon with a negative connotation, but used correctly they can be a very effective way to start the learning process for visual literacy.

In a report written by Saswamit Basu titled "The impact of video games on users", conclusions are drawn about the potential for complex problem solving offered by video games.

He draws reference to the fact that old methods of education have a hard time of keeping kids attention long enough to be truly effective; while video games keep users engaged, and can keep pace with how fast young minds evolve.

There are some negative connotations associated with allowing developing minds access to video games which should be noted.

Again, according to Saswamit Basu, kids who grow up playing video games (many of which have violent, life like, themes) are much more aggressive then they would otherwise be. Many studies have been done on the link between adolescent crime and behavioral disorders stemming from too much time in front of violent video games.

Also, as the neural pathways of developing minds are not yet set, introducing them to fast paced gaming early often results in a drop in attention span with regard to slower moving events (like scholastic endeavors).

Used appropriately, video games can be a way to exponentially improve problem solving, and comprehension of visual imagery. But the old adage applies, everything in moderation. To ensure constructive results using video games as educational tools for younger children, content, and the amount of time spent using must be monitored.

Regards,

Ian Brinton

Visual literacy provides basis many new discoveries and inventions.

Until now, I have been taking in historical and emotional concept of visual literacy, but now I would like to explain the best use of visual literacy in a very advanced and scientific scenario.
The Term NASA is not strange to anyone in today’s rapidly changing and always exploring world. The need of new inventions and curiosity to learn about things has given visual literacy a new form. Though the human form is the most developed, we still need help visualizing anything before we experiment with it. Likewise, the first thing we did was that we saw moon and then slowly we developed ourselves and found a great amount of information (whatever possible till today) on the basis of that first look at the moon.
Although the enormous amount of development in information technology has helped us a lot, we still depend on visuals what we have been taking over period. One of the most recent discoveries of finding water on the moon took place under the same prospect.





This video clearly shows how we are we still dependent on the visual literacy. As well as it also demonstrate how most of our inventions and discoveries are based on the visuals that we form before the reality takes place.